Storyline Questhub Dungeon XP Levequests FATE Grinding
Storyline Quests Both your Main story line (one time only!), or your class quests, the experience gained by your story line is a must for all players. The main story unlocks most of the content in the game (if you can’t access something, it’s typically because you aren’t far enough in your main story), while the class quests unlock some abilities, the job system, as well as granting some basic leveled gear on completion.
Quest Hubs The quest hubs are, like most modern MMOs, the traditional “one and done” system. Your first time into a city, there are a number of general “collect bone chips” or “kill sewer rat” quests. These can only be completed once, so the most use you can get out of them is leveling 2 or 3 of your classes. The rest of the time you wish to work on an alternate class, this isn’t an option.
Guildhest Guildhest are single (4-man) group instance “training” content. These “mini-instances” start out fairly simple, but get more difficult as you progress. The idea of “once and done” from above is also for the Guildhest as well, the first time you finish the Guildhest on your character, you get a very substantial bonus credit. Any subsequent time, the xp/coin reward are fairly minor. Because of this, most players don’t view the Guildhest as a viable leveling path. However, I have noticed a number of players have found a set group able to auto-queue them for grinding purposes does a fairly good job leveling–depending on the difficult and speed of completion of the Guildhest. The lack of down-time for the hest helps make up for the lack of “large xp gain” at the end.
Hunting Logs Each class has a personal log and you are rewarded each time you initially complete an activity in the log.
For adventuring classes, this is the Hunting Log. Each class hunting log gives you a page of creatures to kill in your leveling tier (1-10, 11-20, etc.). You have to complete everything on a page to open up the next page. Each page includes at least one creature that may take a bit of searching and, we can hope, that higher tier pages include some really unique finds. If you are having issues finding a location of a creature, this website has a very good listing of locations!
For gathering and crafting classes, the logs are based around discovery. When a harvester finds a new type of item (copper ore, zinc ore, bone chips, etc.) or when a crafter successfully completes their first attempt at an item (bronze spatha, bronze ingots, etc.) you check off a line in your journal.
Every time you check off a line (be it hunting, gathering or crafting) you get an XP payout. Completing entire pages gives another bonus. These logs provide a good method to accelerate your leveling and are particularly useful in providing direction for secondary (and later) class progression.
Dungeons The dungeons in FFXIV are the first of the fully repeatable content in the game. Each dungeon unlocks at a specific level, and grants very good experience and gear for its level. Additionally, if someone in your party is completing the dungeon for their first time, you will all be given an increase to your experience on completion of the instance. For full write-ups on unlocking and boss encounters click here.
In general, this is my preferred leveling path for my characters. However, this isn’t an option for many players, as some classes/roles often find themselves waiting in long queues to find a dungeon group. Because of this, they will need to find other viable options for leveling.
Levequests/Levemetes Levequests are mini quests granted by a Levemete NPC inside of quest hubs. In your journal (J), you will see an allotment of Levequest allowances. These allowances continue to build up over time. The current build speed is 3 allowances every 12 hours.
A Levequest is a minor task given by the NPC to you, the player. When you complete the minor task, you are granted XP and coin (and sometimes an item), based on a number of aspects. The reward granted by Levequest depends on a number of factors. Each of these factors grants an increase to the exp given at completion of the levequest. These factors include:
The base level of the levequest (reward listed in your journal) The actual level of the levequest, +/- given at initiation. The speed of completion Locating and killing a “bounty target” during the mission (at low levels, this is an imp) Locating and Finding a chest for additional reward mid-leve. (Note: at higher levels, you will start to sometimes gain white and pink items from these chests) As you are leveling through your different classes, it is often difficult to remember where each Levemete NPC is located, as well as in what level range. I put together a listing of the Levemete NPCs to help myself keep track of where I need to be going.
Limsa Lominsa – La Noscea
Adventure Guild – Limsa Lominsa Upper Decks – Level 1/5/10 Levequests Red Rooster Steed – Lower La Noscea – Level 5 Levequests Swiftperch – Western La Noscea – Level 10 Levequests. Aleport – Western La Noscea – level 15 Levequests Moraby Drydocks – Lower La Noscea – Level 20 Levequest & Level 20/25 Grand Company (Malstrom) Leves Costa del Sol – Eastern La Noscea – Level 30 Levequests Wineport – Eastern La Noscea – Level 35 Levequests
Gridania – The Black Shroud
Adventure Guild – New Gridania – Level 1/5/10 Levequest The Bannock – Central Shroud – Level 5 Levequest Bentbranch Meadows – Central Shroud – Level 10 Levequest Hawthorne Hut – East Shroud – Level 15 Levequest & Level 20/25 Grand Company (Twin Adder) Leves Quarrymill – The South Shroud – Level 20 Levequest Camp Tranquil – The South Shroud – Level 30 Levequest
Ul’Dah – Thanalan
Adventure Guild – Ul’dah Steps of Nald – Level 1/5/10 Levequest Scorpion Crossing – Western Thanalan – Level 5 Levequest Horizon - Western Thanalan – 10 Levequest Camp Drybone – Eastern Thanalan – Level 15 Levequest & Level 20/25 Grand Company (Immortal Flame) Leves Little Ala Mhigo – Southern Thanalan – Level 25 Levequest Camp Bluefog – Northern Thanalan – level 40 Levequest
Coerthas
First Dicastrial Observatorium of Aetherial and Astrological Phenomena – Coerthas Centeral Highlands – Level 35 Levequest Whitebrim – Coerthas Central Highlands – Level 40 Levequest & Level 40 Grand Company Leves (all three)
Mor Dhona
Saint Coinach’s Find – Mor Dhona – Level 45 Levequest & Level 45 Grand Company Leves (all three)
FATEs FATE stands for Fully Active Time Event and represents the Square-Enix take on dynamic content. FATEs are events that spawn semi-randomly throughout the world, allowing all players in a region to participate–and awarding exp, coin, and GC Seals. Difficulty of FATEs varies substantially–by level, player involvement, as well as general difficulty. Some FATEs are just harder than others. Each FATE, however grants rewards based on your involvement in the event. The best way to level off FATEs is to grab some friends, form a group (up to 8 man) and work together to grind out your rewards. Even on a competitive night (a lot of other groups out in the area) you can get large amounts of exp and GC Seals by grinding out fates.
Knowing where to go to do FATEs is the secret to doing this well, however. Each zone has different fates, active at different times.
Luckily, however, FATEs spawn in the same level range as the Guildleves for the region. You can use the same listing from above to determine great ideas to grind XP at any level. While this list is not yet complete, I will be adding to it as I open each area of the map and progress though the game. The levels given below are general, and range. However it will give you a good idea of starting points for each level bracket.
FATE Location Guide
Limsa Lominsa – La Noscea
Red Rooster Steed – Lower La Noscea – Level 5 Summerford Farms – Middle La Noscea – Level 5 (far north side of zone is low teens) Swiftperch – Western La Noscea – Level 10 Aleport – Western La Noscea – level 15 Moraby Drydocks – Lower La Noscea – Level 20-25 Costa del Sol – Eastern La Noscea – Level 30-35 Wineport – Eastern La Noscea – Level 30-35
Gridania – The Black Shroud
The Bannock – Central Shroud – Level 5 Hyrstmill - North Shroud – Level 5 Bentbranch Meadows – Central Shroud – Level 10 Hawthorne Hut – East Shroud – Level 15 & 20 Quarrymill – The South Shroud – Level 20 Camp Tranquil – The South Shroud – Level 30 Fallgourd Float - North Shroud – Level 25-30 to the West & 35-45 to the North
First Dicastrial Observatorium of Aetherial and Astrological Phenomena - Coerthas Central Highlands – Level 35 Camp Dragonhead - Coerthas Central Highlands – Level 35-40 Whitebrim - Coerthas Central Highlands – 40-45
Mor Dhona
Revenant’s Toll - Mor Dhona – Level 46+ Saint Coinach’s Find - Mor Dhona – Level 46+
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